11/19/2022 0 Comments My talking tom 1 downloadThe character has been featured in numerous apps, and in every web series excluding Talking Tom Shorts. Talking Ben (officially named as Talking Ben the Dog) is an app released in 2011 in which the user interacts with Ben. The title character was featured in the Talking Friends web series, but has since not made any appearances. As of April 2020, the app is no longer available. Talking Gina was an app released in 2011 featuring a giraffe named Gina, which interacts with the user. Talking Tom (officially named as Talking Tom Cat) is a video game released in 2010 by Outfit7, in which the title character, Tom, repeats anything said to him in a high-pitched voice, and interacts with the user.
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11/15/2022 0 Comments The legacy java se 6 runtime for macThe new recommended installer for PDF Studio is 64bit and does no longer require Java 6. Note that the 32bit installer is no longer the recommended installer. Java 6 32bit is required when using the 32bit installer for PDF Studio – a powerful, low cost Adobe® Acrobat® alternative for Mac OSX. The suggested workflow can be found in this help article. Basic steps are as follows:Ī.This article explains how to install Java 6 32bit on Mac OSX 10.10 Yosemite. NOTE: If issues persist and you are still unable to access ENVI/IDL, you may also need to reinstall XQuartz 2.7.11 after upgrading to macOS 10.15 Catalina. You should be able to successfully open IDL Development Environment now that Java 6 is installed. A reboot should not be required upon completing the steps above.Ĩ. This should work to enable adding legacy Java onto the Catalina Mac OS device, ultimately enabling you to use ENVI/IDL. Once installation is successful, close the installer. Run through the installer steps, accept the T&As, and when asked to select a Destination, you will now be able to move past the warning and select your Disk:Ĭlick Continue and install - you will be prompted to enter your password. Right-click on the ModifiedJava6Install.pkg file and select "Open With" to open with the default installer:ħ. The ModifiedJava6Install.pkg file will automatically save to your desktop.Ħ. Downloads and select JavaForOSX.dmg and hit "Choose": Navigate to the location of this file, e.g. Select Script > Run from the menu, or select the "Arrow" run button in the menu bar. This will open a window prompting you to select the JavaForOSX.dmg file to create a modified JavaForOSX.pkg file: The text coloring will change to indicate it has compiled:ĥ. Select Script > Compile from the menu, or select the "Hammer" button to ensure the above copy and pasted code compiles: Set theDMG to choose file with prompt "Please select javaforosx.dmg:" of type Ĥ. The icon looks like this:Ģ. If a new document doesn’t open up automatically, Select "New Document":ģ. Copy the following text to the Script Editor Document: This can be found via Finder, by navigating to Applications > Utilities > Script Ediitor, or from Launchpad. ( NOTE: this article assumes the user has obtained in installed the legacy Java for OS X 2017-001 from Apple Support):ġ. The AppleScript creates a new modified Java installer package file, JavaPackageforModifiedforCatalina.pkg which should work for installation of Java 6. The workaround creates an AppleScript that removes the installation limits from Java for macOS 2017-001. This is an unofficial workaround and users should be aware to attempt this with knowledge that it is at their own risk. We have found a workaround provided below that has alleviated this issue for some users. You will need to install Legacy Java libraries to open ENVI/IDL. Click "More Info." to visit the Apple download site to access this legacy Java dependency. 'To open "86_64" you need to install the legacy Java SE 6 runtime.' Or if you have installed IDL 8.7.3 or ENVI 5.5.3, and when you go to double-click on an IDL or ENVI icon within Finder, you receive an error, such as: If you are seeing warning icons indicating you cannot place Java onto the disk because a newer version of the package is already installed, such as: Some users have also experienced their previously existing legacy Java libraries have been moved or quarantined. Attempts to reinstall legacy Java libraries upon upgrade of the OS may result in errors restricting installation. Java 6 cannot currently be installed on macOS 10.15 Catalina because there is a newer version of Java installed on the system. 元Harris Geospatial Development is working to move off this legacy Java 6 dependency, but for now you will require this version to be installed on your MacOS. Java 6 is used by the IDL Development Environment, by ENVI, bridge processes, as well as some newer graphics routines. This article addresses ENVI/IDL's current dependency on legacy Java 6 libraries. 11/14/2022 0 Comments Beneath your beautiful pianoThe Roaring Twenties, however, held no room for even the smallest shred of doubt, and the larger-than-life politics of it extinguished the kind of borrowed ambition Dexter nurtured. The narrator tells us, in "ne minute had the sense of being a trespasser-in the next he was impressed by the tremendous superiority he felt…" and in this moment of fleeting introspection, the story presents to us a contradiction: it gives us a glimpse at Dexter's vulnerability, a sense of him feeling like an outsider even though he has been accepted into the lavish life he had always dreamt of conquering. Set in the Jazz age of the 1920s, this narrative is characterised by hedonism, materialism, and unchecked opulence. With all her privilege and class, and unattainability, Judy becomes the embodiment of the luxury, the fame, "the glittering things and glittering people" that Dexter is obsessed with, and winning her over would finally complete his initiation. Over the years, he meets her on and off, gets engaged to a kind but unremarkable Irene Scheerer and breaks it off when Judy expresses her interest again. However, "s so frequently would be the case in the future," the narrator prophesies, "Dexter was unconsciously dictated to by his winter dreams." Years later, when he meets Judy again, she is "arrestingly beautiful", and he realises the feeling of emptiness and dearth anew. After college, he joins a partnership for a laundry business, and begins his ascent up the social ladder he is eventually invited to play golf with the people he once caddied for, which indicates the boy's long-awaited acceptance by the elite class. Fitzgerald zeroes in on defining moments that, in parts and section breaks, give us a snapshot of Dexter's character as it evolves-his dreams and ambition, and the events that propel him forward. The vivid descriptions of winter, in contrast with his dismay around spring, build up an atmosphere of magic, nostalgia, and almost childlike excitement for the read.į Scott Fitzgeralds "Winter Dreams" first appeared as a short story in the Metropolitan magazine, December 1922. But a resolute Dexter is reliant on changing seasons: "October filled him with hope which November raised to sort of ecstatic triumph", the author writes. He is immediately taken by Judy, although he is too proud to admit it to himself, and quits the job rather than work for her. There, he meets nine-year-old Judy, who comes from the aristocracy into which Dexter aspires to integrate. This sets the scene for the rest of a narrative in which Dexter tries to better his social standing and become part of the elite that are born into the wealth of Sherry Island, despite him coming from the backwoods of Minnesota. The story opens with an omniscient narrator distinguishing the protagonist, 14-year-old Dexter Green, from other caddies working at the golf club who are "poor as sin" Dexter, in contrast, "only for pocket-money". The story has melancholia and loss, folded in with hopes, dreams, and a person's desire to achieve happiness. For the weather that struck this past week, F Scott Fitzgerald's classic short story, "Winter Dreams" (Scribners, 1922), seemed like a perfect read to usher in the eponymous season. Now don't come at me, I realise there are a few things about the season that are undoubtedly wonderful: a steaming mug of rich hot chocolate, or coffee, or a bowl of soup or when you curl up under your blanket with a good book on a bright morning. The sky was grey, a light mist had enveloped the buildings standing before me, and I remember shuddering, thinking to myself-oh no, it's winter. A few days ago when I woke up in the morning to get ready for work, I stood on my balcony and felt a slight, familiar nip in the air. 11/14/2022 0 Comments The sims medieval problemsWhile this sounds great, if the gameplay side were to move online there are always those who aren't so fun to play with and many prefer to create their own stories without outside influence. The community can build and share lots, items and even Sims themselves for others to use in their game and it's helped foster the tight community of Simmers we have today. Right now, the online aspects of The Sims are relegated to the creative side. RELATED: Every Resurrection Method in The Sims 4, Explained It wouldn't be surprising if this was the case for one of their biggest moneymakers, which is where much of this worry in the community comes from. We all know EA tends to push their franchises to include online aspects to get more mileage out of them, even if it doesn't necessarily fit the title. The Sims has been online in the past with The Sims Online and there have been rumblings from EA about the next Sims game possibly being online or having online features. Players, and even EA, have shown there are aspects of The Sims which could work well online without compromising the core gameplay. It limits players' families and suddenly Sims are finding themselves trying to kick a rude guest from their house that isn't an AI. The franchise has been primarily a single-player experience about creating characters, stories, homes, and towns and playing with life, but putting that online would cause some problems. However, most of the community agrees on at least one thing: transitioning The Sims into an online game would be a bad idea. Hit Alt+Enter in the game to change from Full Screen to Windowed mode.There's a lot of debate surrounding the state of The Sims franchise in general. Windows Update doesn’t always have the latest driver, so go to the manufacturer’s website, either of the graphics card or of the computer to find the latest drivers if necessary.Ĭlick on the little (…) button in the bottom left corner to bring up options, and turn down all of the graphics options to Low, and uncheck the Enable Reflections box as well.ģ) Try running the game in a lower resolutionĬlick on the little (…) button in the bottom left corner to bring up options, and change the resolution the game plays in. Get used to saving a lot until it’s fixed.ġ) Make sure your graphics driver is up to date Personally I have found these to make the problem a little less frequent, but it’s still crashing sometimes. When you place a building with security, it increases the size of your kingdom walls, which crashes the graphics driver for some reason.Īpparently EA is trying to patch the issue, but here are some suggestions in the mean time. Apparently there is an issue with some video cards (primarily integrated Intel video cards like the one in my laptop) related to the kingdom walls in the game. It would give the 0x00000116 error on the dump screen, which googling points to graphics card issues.Įventually I found this forum post which pointed to the problem. Make sure to run the patch if you’re having any kind of problems with the game crashing.įrom day one, The Sims Medieval has been crashing on me with a blue screen of death every now and then, primarily when placing buildings. **Update** Crashing issues have been fixed in the recent patch. 11/14/2022 0 Comments Metal gear rising ost coverToday the track list has appeared on the website. It is published by Something Else Music Works and composed by Jamie Christopherson (whose work includes the excellent Lost Planet soundtrack). That's something which makes me happy, but personally, there is this drive in me to give it another try sometime.The official soundtrack cd for Metal Gear Rising was already announced a while ago. "Still, MGR is a game that couldn't have happened without this collaboration. Does Korekado still feel "frustrated" now? "I think the frustration that we weren't able to get it done with our own hands is going to stay with me for the rest of my life," he replied. Thus, Revengeance found its way to completion, with Famitsu already raving about it in their review pages. That helped us understand each other a lot more deeply than if we were the only ones talking." As a partner, what I liked about them is that, even if we disagreed on something, we'd always listen to each other and accept it if we were able to fully understand it. "I'm talking about the care they put into games, and how they sort of take ideas and just go nuts with them it's very similar. What were Korekado's impressions of working alongside Platinum? "My first impression of them was that they're a lot like how Kojima Productions was before it went large-scale," he replied. For a title of this size, even if we had an archetype to work with, it was developed astonishingly quickly." It was pretty rough schedule, to be honest, but we got it done with hardly any delays. Instead of that, we did carefully supervise things like the story, the cutscene direction, and the settings. If they didn't think it was needed, we really didn't mind, even if they got rid of the ability to freely slice through enemies. "In terms of gameplay, there generally weren't any ," Korekado recalled. Platinum, and producer Atsushi Inaba, wound up giving the nod, in part because KojiPro agreed to be almost totally hands-off with the game. Combining world-class development teams at Kojima Productions and PlatinumGames, MGR REVENGEANCE brings two of the worlds most respected teams together. With that frustration, though, there was also this new strength that, no matter what role I'm playing now, I had to get this project finished." METAL GEAR RISING: REVENGEANCE takes the renowned METAL GEAR franchise into exciting new territory by focusing on delivering an all-new action experience unlike anything that has come before. What's more, we were presenting to an outfit that had what we didn't and would be perfect for leaving development duties to. "I mean, here I was doing a presentation all about this thing that we couldn't finish ourselves. "To be frank, it was frustrating," he said. "One day, Kojima suggested to me 'Why don't we ask Platinum about this?' I responded 'Well, that'd be awesome if we could partner with them, but I doubt they'd say yes to it.' So some time passed, and then he was like 'Get a presentation ready for tomorrow.'"ĭespite his enthusiasm at the concept, Korekado was less than thrilled to hear this news. Were there any other candidate studios KojiPro negotiated with? "I think there probably weren't," Korekado said. So, in early 2011, Kojima rebooted the project alongside new partner Platinum Games. That wound up shackling us as we tried to make it." "Kojima told us to 'make it any way you like,'" he explained, "but I think we all had these preconceptions in our minds about what Metal Gear should be like. That's something Kojima has experienced several times before, and he concluded that we probably wouldn't finish at all if this continued."Īnother part of the problem, according to Korekado, was that the staff was too bound by their own conventional wisdom. "We spent a long time within Kojima Productions making the game, and there were some aspects of it that were fun, but by the end of it, all we had was a big team and no really common image shared among everyone in it. "In the end, I think it's because we just couldn't nail down the game's core," said KojiPro producer Yuji Korekado when Famitsu asked him in this week's issue why the original Metal Gear Solid: Rising got canned. Things changed once the team found themselves face-to-face with development hell in late 2010. Originally announced as Metal Gear Solid: Rising at E3 2010, the title began as an in-house Kojima Productions project and was meant to bridge the story gap between Metal Gear Solid 2 and MGS4. Metal Gear Rising: Revengeance, due out next week worldwide, has a long, convoluted and nearly disastrous story behind it. 11/14/2022 0 Comments Play sonic heroes at any resolutionThere are mini-game type diversions from time to time, and obviously the whole thing is book-ended by cut sequences and boss encounters (which don't really stand up to Dr Robotnik's best work), but often the end of a level shows up abruptly and unexpectedly. Each of the game's 14 levels sends your trio of characters - picked from one of four "Teams", of which Team Sonic is the one you'll recognise - on a long, looping and often poorly contained journey through an over-large platform world full of flames to dodge, platforms to jump, rails to grind, gaps to hover over, switches to throw and enemies to destroy, broken up by the occasional burst of speed along vast corridors or concrete roller-coasters. Unsurprisingly though, Heroes is more of a Sonic Adventure than a Sonic The Hedgehog. Make the process of performing the basic individual actions enjoyable enough and give the player enough options to proceed, and you still have a Sonic game that plays to most of the series' strengths, even if it's clearly no longer the same thing. Given enough thought, it could have carried the atmosphere and speed of Sonic whilst also playing to each of the character's strengths, ditching by-the-numbers platform design in favour of vast, sprawling three-dimensional play areas that required steady hands and lateral thinking. Sonic Heroes attempts to take the best bits of past 3D games and combine them in one cohesive whole, with three characters under your control at all times - and that's actually not such a lamentable idea. In my head though, the real question Sega poses with every Sonic Adventure title and now with Sonic Heroes is, simply, would Tim have enjoyed it? What do you think?įor Sonic Heroes, the answer is "probably not". I've even seen the odd attack on our spiky blue hero himself. Some would later argue that it was Sega's insistence on fleshing out the roles of the other characters at the expense of Sonic-centred gameplay that sent it off the tracks others argued that Sega never really (and still hasn't) got to grips with the mechanics of making a good 3D platformer whilst others still argued that the games were trying too hard to be familiar without actually analysing or emulating the ideas and functions that made the 16-bit originals so engaging. There were spin-offs, some good, some bad, and then the vaunted 3D games meant to bring the blue blur back into direct competition with Nintendo's Super Mario 64. With the advent of 3D consoles, however, Sonic lost a lot of his former brilliance. But the best thing about Sonic was that it had something for everyone, casual or hardware, and it was busy and exciting enough to steal your attention from the other side of the room. Sonic made it harder to die than Mario, had short, manageable levels that were laden with bonus items and alternative routes, regularly diversified into silly mini-games (remember the coin-grabbing chaos sub-game?) and increasingly bizarre boss encounters, and could be played countless different ways. Looking back though, there were many reasons for it, but most of the Sega crowd just preferred the path of least resistance. We regularly swapped sentiments along these lines.Īt the time, support on my side was very hard to come by, and I naturally assumed this was because everybody else "had Sega", whereas I was busy poring over Secret of Mana, Zelda III, Donkey Kong and a growing stack of Super Plays all on my lonesome. I preferred the pixel perfect precision, momentary bursts of satisfaction and continually mounting tension of a traditional Mario adventure, whereas he enjoyed the speed, accessibility and replay value of the first two Sonic titles. We were mini-geeks of relatively few long or interesting words, but I can still remember the gist of his argument versus mine. He was actually younger than me, but we hung out a lot of the time because he had a Mega Drive and I had a SNES, and we enjoyed playing, comparing and, naturally, arguing about the relative merits of our favourite games - Sonic The Hedgehog and Super Mario World. When I was around five or six, I had a friend called Tim who lived just up the road from me. 11/13/2022 0 Comments Download microsoft wordFeel free to download Word 2016 from here. The MS word download link is fully safe & secure from viruses, malware, & threats. Follow the below download link by click to get the full official setup of Word 2016 for your desired Windows operating system.
(Special thanks to djoslin0, the developer of this project, for consultation and advice on the implementation of multiplayer for sm64js. A quick way to lose the "M" is to talk to Yoshieven if you have M128 lives, your total will count down to 0 (that's when you'll lose the "M") and then count up to 100 "normal" lives in reserve. Online cooperative multiplayer mod for SM64, aiming to synchronize all entities and every level for two players. If you die enough to bring your lives up to M128, the "M" will go away the next time you lose a life, and the extra life total will change to 100. If you get enough 1-Ups to bring your extra life total down to M1, the next 1-Up you get will change the total to 0, and the "M" will go away. He'll try to give you 100 lives, but your extra life total won't move, and you'll be stuck on the roof with Yoshi while the "counting" sound effect keeps playing. With that in mind, talking to Yoshi at this point will "lock up" the game. Play Super Mario 64 online in your browser and enjoy with Emulator Games Online Super Mario 64 is N64 game USA region version that you can play free on our site. It should be noted that if you defeated Bowser or exited his stage via the pause menu after getting the "M," neither 1-Ups nor deaths will affect your lives total until you enter a stage again. For instance, if you threw yourself off of Bowser's platform with M25 lives, you'll return with M26 lives in reserve. That is, your total will go down when you'd normally gain a life, and it will go up when you'd normally lose a life. You can think of the "M" as a minus sign, because your extra life total will act as though it's a negative number. When you reach a total of 1,000 coins in the level, your extra life total will change to M25. While fighting Bowser in "Bowser in the Dark World," avoid his fire breath and keep picking up the coins that come from the flames. Please refer to the SM64: From Japanese to English page for more details. Note: This bug is in the Japanese version only. 11/12/2022 0 Comments Watch dogs 3?Ubisoft may also begin teasing the game in the two weeks before its E3 press conference. Watch Dogs 3 gameplay will be shown at E3 2019, says the leaker, and the game will be released in November 2019. It doesn't sound as though Watch Dogs 3 will be as cyberpunk as Cyberpunk 2077, with that game's augmentations and sci-fi abilities, but it may mean that players have some cool gadgets to use. The game is set in the "near feature" and has a more cyberpunk feel compared to the other two Watch Dogs games. The game's setting of London will also look a little different from what fans are expecting. Players will also get to use these parkour and combat skills in side missions such as destroying drug dens, and there will also be mobs that turn into riots and players can be part of these or help to shut these riots down. Ubisoft has also made a change to the game's parkour, as Watch Dogs 3's parkour will feel "more fluid" and natural. However, non-lethal weapons such as batons and Tasers will be available. The leaker also says that unlike Watch Dogs and Watch Dogs 2, which had many options for combat, Watch Dogs 3 players won't be able to use guns or knives. Sarah works for a counter-terrorist organization, says the leaker, and she is tasked with joining a hacker group to find out who's in charge and to take them down. The anonymous leaker claims that Watch Dogs 3 will be set in London and players will be taking on the role of a woman named Sarah. Ubisoft is expected to announce Watch Dogs 3 at E3 2019 and that the game will be a major part of its annual E3 press conference.Ī Watch Dogs 3 leak details several things about the rumored upcoming sequel. Some visitors use a personal firewall or antivirus program, that deletes the page referer information sent by the web browser.A new leak about Watch Dogs 3 reveals details about the game's main character as well as the gameplay features weeks ahead of Ubisoft's rumored announcement of the game. If you do not get access to download a file (You don't have permission to access message) then you are blocking referrer information, please enable it. Please wait while we transfer you to the requested download (Watch_Dogs - TheWorse Mod 1.0 Final Download) or click here if your browser does not forward automatically. If you do not agree to the terms of this LICENSE, do not download the SOFTWARE. By downloading, installing, copying, or otherwise using the SOFTWARE, you agree to be bound by the terms of this LICENSE. You expressly acknowledge and agree that use of the the downloaded software is at your sole risk. You agree to indemnify and hold this wesbite harmless from any and all damages, risk and liabilities. Under no circumstances, including negligence, shall this website be liable for any incidental, special, indirect or consequential damages arising out of or relating to this license and or download. However, parties who have received copies, or rights, from you under this License will not have their licenses terminated so long as such parties remain in full compliance.Īll materials available here are provided "as is" with no technical support. Any attempt otherwise to copy, modify, sublicense or distribute the Program is void, and will automatically terminate your rights under this License. You may not copy, modify, sublicense, or distribute the downloaded software except as expressly provided under this License. The materials on this Website ("WEBSITE") are provided by the Guru 3D ("also 3DGuru,, and ") as a service to its users and may be used for informational purposes only. All software is to be used at your own risk this site does not take any responsibility for any damage in whatever form or context. The software (Watch_Dogs - TheWorse Mod 1.0 Final Download) available here from / are provided "as is" with no technical support. Your download will automatically start in 5 seconds.ĭownload Watch_Dogs - TheWorse Mod 1.0 Final Get ready for a treat on the eyes! Webmasters: Please link to the previous page. 11/12/2022 0 Comments Super mario 3d land downloadOnce five stars are present on the profile, S8 crown, the very last level, is unlocked. After that, a picture of Tanooki Peach is unlocked. Then, Mario or Luigi must defeat Bowser in World 8-2 again. To their surprise, Bowser has kidnapped Princess Peach once more. Another letter has floated down on World 1-1, and the three Toads who accompanied Mario in his adventure investigate while in their Tanooki forms. After rescuing him in S1, he becomes a playable character.Īfter Mario beats Special 8-Castle, another cut-scene appears. It shows that Luigi was kidnapped by Dry Bowser. At last, Mario and the three Toads find Princess Peach and, using their Tanooki powers, bring Peach back to her castle.Īfter that, a short cutscene appears with a letter floating down in World 1-1. After being chased through various obstacles, Mario manages to press a switch making the bridge under Bowser collapse, sending Bowser into a pool of lava. Mario eventually finds Bowser's lair, but before they can battle, the floor beneath them breaks and they fall. Mario travels through World 8 and defeats Bowser, only to be tricked by a fake Peach sign, as Bowser escapes with the real Peach. Inspired by Mario's courage, Peach ultimately attempts to escape from Bowser and his army, but she is soon recaptured. Throughout his adventure, Mario receives more letters about Peach's predicament and about various stages of Bowser's Super Leaf-related plan. The message shocks the three Toads and Mario, and immediately, Mario and the three Toads run to save the Princess. Mario grabs and opens the letter, and a picture of Bowser holding Princess Peach captive with Super Leaves flying in the background pops out. However, the yellow Toad notices a hovering letter near the tree, and the group of four goes to investigate. Later on, when Mario and three Toads (Red, Yellow, and Blue) check the Tail Tree, they discover that the Super Leaves are gone. One night, a huge storm blows all of the leaves off, as Bowser laughs in the background. All of the Mushroom Kingdom is familiar with the tree. Outside Peach's castle stands the Tail Tree, a Tanooki-tailed tree with Super Leaves on its branches. Īrtwork of Bowser in his airship with Peach in distress. The game requires 2315 blocks if it is bought off the Nintendo eShop. It received a sequel entitled Super Mario 3D World, confirmed at E3 2013, which was released for the Wii U in November 2013. The game was created by the same development team that worked on the Super Mario Galaxy games and Donkey Kong Jungle Beat, currently part of Nintendo EAD Tokyo. It is closely based on side-scrolling Mario games, but it is a 3D platformer in the vein of games like Super Mario 64 and Super Mario Galaxy. It is also the successor to Super Mario Galaxy 2. This is the second 3D Super Mario platformer for a handheld device (with Super Mario 64 DS being the first and an enhanced remake of the first 3D platformer adventure) and, as noted by Reggie Fils-Aime at E3 2011, the first 3D Mario platformer to be built from the ground up for a handheld system. It is the first Mario game overall for the console. Romaji: Sūpāmario 3 D rando) (often abbreviated as SM3DL) is a single-player video game for the Nintendo 3DS published by Nintendo and developed by Nintendo EAD Tokyo. Super Mario 3D Land ( JP Japanese: スーパーマリオ3Dランド |
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